Once rich with biodiverse life, the Second Committee transformed Hercynia into the proving ground for the first mechanized chassis Now, it is a healing world, buried and forgotten in the administrative chaos of the Third Committee’s successful revolution.
In No Room For A Wallflower, you and your players will explore the recently rediscovered world of Hercynia. INTRODUCTION Welcome to No Room For A Wallflower, Lancer’s first narrative campaign. THE STORY SO FAR THE PLANET ITSELF KEY TERMS AND CONCEPTS FACTIONS OPENING SHOTS: PLAYER KNOWLEDGEīEAT 1: GROUND PARTY BEAT 2: WE COULD HAVE HANDLED THIS BY TEXT MISSION 1: BUG-HUNT BEAT 3: BOWL SEASON COMBAT: PROTECT THE ENGINEERS BEAT 4: WIDOWMAKER COMBAT: TRAPDOOR SPIDER BEAT 5: HOME ON THE RANGE COMBAT: THE HORDE DOWNTIME 1īEAT 6: COUNCIL CHAMBERS MISSION 2: VIGILANT GAZE BEAT 7: KNIFE THROUGH THE HEART COMBAT: NIGHT STRIKE COMBAT: REACTOR DEFENSE BEAT 8: ELEGY FOR THE DEAD COMBAT: REGRET DOWNTIME 2īEAT 9: DOWNSTREAM BEAT 10: SIREN MISSION 3: FLOODGATE BEAT 11: MACHINE SHEPHERD COMBAT: SEPULCHER BEAT 12: PATIENCE, PATIENCE COMBAT: ROADBLOCK DOWNTIME 3 BEAT 13: CONTINGENCY WHITE BEAT 14: SOMEWHERE, BEYOND THE SEA BEAT 15: END OF THE BEGINNING OF THE LINEīEAT 16B.1: UNDERGROUND, AS THE LIGHT FADES MISSION 4B: RALLYING CRY BEAT 16B.2: HIVEHOME BEAT 16B.3: WAYWARD SONS AND DAUGHTERS COMBAT: DEATH VALLEY BEAT 16B.4: TERROR’S FAVOR COMBAT: ANNELIDA BEAT 16B.5: LAST CALL IN EGREGORE CROSS BEAT 16B.6: TUMBLEDOWN COMBAT: ABADDONīEAT 16A.1: THE HARD SKY MISSION 4A: LAST CASTLE BEAT 16A.3: HOME, DOWNRANGE COMBAT: HOMECOMING COMBAT: OPPORTUNITY KNOCKS COMBAT: IN THROUGH THE CLOSED DOOR BEAT 16A.4: PUNCHDRUNK BACKPEDAL COMBAT: SLAP IN THE FACE BEAT 16A.5: A STAIN YOU CAN’T WASH OUT COMBAT: BREAKPOINT BEAT 16A.6: MOUNTAINFALL BEAT 16A.7 ESCAPE FROM EVERGREENĩ2 96 98 98 99 102 104 104 106 106 110 113īEAT 17: SUCKERPUNCH LOGIC MISSION 5: SPLIT-KNUCKLE HAYMAKER BEAT 18: TONIGHT, THERE’S GONNA BE A JAILBREAK COMBAT: BREAKOUT BEAT 19: BEGGARS AND CHOOSERS COMBAT: BEHEMOTH BEAT 20: ELEVATOR, GOING UP BEAT 21: BOARDING CALL BEAT 22: ATTIC OF THE WORLD COMBAT: HITCHHIKERS AND STRAYS COMBAT: SINS OF THE FATHER BEAT 23: SPLIT-KNUCKLE HAYMAKER COMBAT: ROLLING THUNDER COMBAT: HIGH WATER COMBAT: FIRE WALK WITH ME COMBAT: HELLGATE COMBAT: ANNIHILATION PROPHET BEAT 24: BREATHE By Miguel Lopez, Tom Parkinson Morgan ©2020 Massif Press Core narrative design: Miguel Lopez Campaign and game design: Tom Parkinson-Morgan Encounter and additional design: Kai Tave Editing: Melody Watson Layout: Minerva McJanda Cover Tom Parkinson-Morgan Illustration Tom Parkinson-Morgan, Alfie Garland, Conner Fawcett, Dan Morrison, Gerard Klashnikov, Hannah Templar, Jan Buragay, Peyton Gee, Sloane Leong, Titas Antanas Vilkaitis, Theotime Galiche, Travis Harper, Will Tempest Safety tools The X Card - John Stavropoulos Script Change Toolbox - Beau Jágr Sheldon Ttrpg Safety Toolkit - Kienna Shaw and Lauren Bryant-MonkĬONTENTS INTRODUCTION CLOCKS REWARDS SETTING UP AND RUNNING COMBAT NO ROOM FOR A WALLFLOWER Act I A Lancer narrative campaign for pilots starting at LL0. What is this Titan that has possession of me? Talk of mysteries! Think of our life in nature, – daily to be shown matter, to come in contact with it, – rocks, trees, wind on our cheeks! The solid earth! The actual world! The common sense! Contact! Contact! Who are we? Where are we? – Henry David Thoreau, Ktaadn – Creedence Clearwater Revival, Run Through The Jungleīut I fear bodies, I tremble to meet them. They told me don’t go walking slow The devil’s on the loose. M ig u e l Lo p e z and To m Parkins o n-M o rg an